I worked on this project with my brother, Avanes Khachaturov, and my good friend Zacharie Sciamma.
An intense, stylized top-down shooter that requires careful planning and on-point execution, with supernatural abilities and a noir story line.
Recalling Monochrome is set in New York, 1930. You are living paycheck to paycheck, trying to make ends meet by working as a private eye. The game features rather smart AI-infused enemies, that alert one another of the player’s position if they see you. They also have quick pathfinding and react to noise, leaving their patrol routes to check out any suspicious activity. Even if they lose sight of the player, the enemies will try to approximate where the player could have run off to and will go there to search for the player. In the off-chance that you manage to evade the enemies for long enough, they will gather around the last place they saw you and will roam around checking every corner of the room for the intruder.
Came out as a finalist in the Young Game Designers (YGD) competition run by BAFTA in 2017! Article here.